Here is a blueprint for architecting real-time systems that scale without sacrificing speed. A common mistake I see in ...
Let’s start with the simple case: performing an action only when the switch goes active. We’ll assume the switch starts in ...
The demoscene is still alive and well, and the proof is in this truly awe-inspiring game demo by [daivuk] : a Quake-like “boomer shooter” squeezed into a Windows executable of only 64 ...
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