The Khronos group has released versions 4.0 and 3.3 of the OpenGL spec, the latest version of the cross-platform, royalty-free 2D and 3D graphics API used on all major desktop operating systems, ...
Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. With the Game Developer's Conference in San Francisco underway, Khronos Group, the association behind ...
The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX ...
OpenGL is one of those things that has made the iPhone one of the strongest competitors for the mobile gaming market. The platform offers developers a robust way to program 3D applications, especially ...
LONDON — The Khronos Group, an industry consortium focused on developing multimedia standards and application programming interfaces (APIs), has announced the release of the OpenGL 4.0 specification; ...
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. Nvidia has just released a new WHQL-certified driver (197.45) that ...
The updated OpenGL release includes enhanced shaders, better texture support, and 64-bit double-precision floating point operations, amongh other features. It offers support for backwards ...
The Khronos Group today announced the final specifications for the latest OpenGL release. Version 4.1 of the open graphics spec looks to be aimed at moving ahead of its main competitor, DirectX 11.
Any advancement in OpenGL is good for industry. Personally I would wish that they pay some attention to restructing the namespace. Everything in openGl is in one huge namespace - at least as far as I ...
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